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Author SHA1 Message Date
b1aa7150e3 Fix bad copy paste naming in package.json 2025-06-07 18:39:27 +02:00
a00b7ff10b Remove obsolete models
The Quality Glassware project now has the graphics for the flasks, so
there's no need to keep the old version of the model here.
2025-06-07 18:38:12 +02:00
4 changed files with 2 additions and 81 deletions

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@ -1,7 +1,6 @@
{
"name": "clusterioMod",
"repository": "https://github.com/Danielv123/factorioClusterioMod",
"license": "MIT",
"name": "cb-science",
"private": true,
"engines": {
"node": ">=10"
},

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REM Pass the path to blender as the first argument
%1 --background --python-exit-code 1 model.blend --python render.py

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import bpy
base_collection = bpy.data.scenes["Base"].view_layers["RenderLayer"].layer_collection
highlight_collection = bpy.data.scenes["Toon Highlight"].view_layers["RenderLayer"].layer_collection
shadows_collection = bpy.data.scenes["Toon Shadows"].view_layers["RenderLayer"].layer_collection
def set_exclude(model, value):
base_collection.children[model].exclude = value
highlight_collection.children[f"Highlight {model}"].exclude = value
shadows_collection.children[f"Shadows {model}"].exclude = value
def set_color(model, color):
for obj in base_collection.children[model].collection.all_objects.values():
if len(obj.material_slots) < 3:
continue
obj.material_slots[1].material = bpy.data.materials[f"Liquid Surface {color}"]
obj.material_slots[2].material = bpy.data.materials[f"Liquid Glass {color}"]
def render_bottle(color, model, output):
set_exclude(model, False)
set_color(model, color)
bpy.data.scenes["Base"].render.filepath = output
bpy.ops.render.render(write_still=True)
set_exclude(model, True)
models = [
"Cone",
"Cone Slim",
"Cone Inverted",
"Cylinder",
"Tube",
"Tubes Duo",
"Tubes Trio",
"Sphere",
"Sphere Tiny",
"Sphere Double",
"Sphere Tubed",
"Cube",
"Spiked",
"Pyramid",
"Triangle",
"Triangle Alt",
"Pentagon",
"Hexagon",
]
bottles = [
["Red", "Cone", "//src/graphics/red.png"],
["Green", "Cube", "//src/graphics/green.png"],
["Black", "Spiked", "//src/graphics/black.png"],
["Cyan", "Sphere", "//src/graphics/cyan.png"],
["Purple", "Sphere Double", "//src/graphics/purple.png"],
["Yellow", "Triangle Alt", "//src/graphics/yellow.png"],
["White", "Cone Inverted", "//src/graphics/white.png"],
]
# Code to render a preview of all types
# bottles = [["Red", type, f"//types/{type}.png"] for type in models]
# Code for prototyping speedup
# bpy.data.scenes["Base"].cycles.samples = 1024
# Set active scene so the highlights/shadows isn't accidentally rendered
bpy.context.window.scene = bpy.data.scenes["Base"]
# Reset visibility of all bottles
for model in models:
set_exclude(model, True)
# Render the bottles
for color, model, output in bottles:
render_bottle(color, model, output)
print("Done!")