Remove obsolete models
The Quality Glassware project now has the graphics for the flasks, so there's no need to keep the old version of the model here.
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model.blend
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model.blend
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REM Pass the path to blender as the first argument
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%1 --background --python-exit-code 1 model.blend --python render.py
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render.py
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render.py
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import bpy
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base_collection = bpy.data.scenes["Base"].view_layers["RenderLayer"].layer_collection
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highlight_collection = bpy.data.scenes["Toon Highlight"].view_layers["RenderLayer"].layer_collection
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shadows_collection = bpy.data.scenes["Toon Shadows"].view_layers["RenderLayer"].layer_collection
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def set_exclude(model, value):
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base_collection.children[model].exclude = value
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highlight_collection.children[f"Highlight {model}"].exclude = value
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shadows_collection.children[f"Shadows {model}"].exclude = value
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def set_color(model, color):
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for obj in base_collection.children[model].collection.all_objects.values():
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if len(obj.material_slots) < 3:
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continue
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obj.material_slots[1].material = bpy.data.materials[f"Liquid Surface {color}"]
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obj.material_slots[2].material = bpy.data.materials[f"Liquid Glass {color}"]
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def render_bottle(color, model, output):
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set_exclude(model, False)
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set_color(model, color)
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bpy.data.scenes["Base"].render.filepath = output
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bpy.ops.render.render(write_still=True)
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set_exclude(model, True)
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models = [
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"Cone",
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"Cone Slim",
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"Cone Inverted",
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"Cylinder",
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"Tube",
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"Tubes Duo",
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"Tubes Trio",
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"Sphere",
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"Sphere Tiny",
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"Sphere Double",
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"Sphere Tubed",
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"Cube",
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"Spiked",
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"Pyramid",
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"Triangle",
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"Triangle Alt",
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"Pentagon",
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"Hexagon",
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]
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bottles = [
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["Red", "Cone", "//src/graphics/red.png"],
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["Green", "Cube", "//src/graphics/green.png"],
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["Black", "Spiked", "//src/graphics/black.png"],
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["Cyan", "Sphere", "//src/graphics/cyan.png"],
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["Purple", "Sphere Double", "//src/graphics/purple.png"],
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["Yellow", "Triangle Alt", "//src/graphics/yellow.png"],
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["White", "Cone Inverted", "//src/graphics/white.png"],
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]
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# Code to render a preview of all types
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# bottles = [["Red", type, f"//types/{type}.png"] for type in models]
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# Code for prototyping speedup
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# bpy.data.scenes["Base"].cycles.samples = 1024
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# Set active scene so the highlights/shadows isn't accidentally rendered
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bpy.context.window.scene = bpy.data.scenes["Base"]
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# Reset visibility of all bottles
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for model in models:
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set_exclude(model, True)
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# Render the bottles
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for color, model, output in bottles:
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render_bottle(color, model, output)
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print("Done!")
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