factorio-cb-science/render.py

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Python
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import bpy
base_collection = bpy.data.scenes["Base"].view_layers["RenderLayer"].layer_collection
highlight_collection = bpy.data.scenes["Toon Highlight"].view_layers["RenderLayer"].layer_collection
shadows_collection = bpy.data.scenes["Toon Shadows"].view_layers["RenderLayer"].layer_collection
def set_exclude(model, value):
base_collection.children[model].exclude = value
highlight_collection.children[f"Highlight {model}"].exclude = value
shadows_collection.children[f"Shadows {model}"].exclude = value
def set_color(model, color):
for obj in base_collection.children[model].collection.all_objects.values():
if len(obj.material_slots) != 3:
continue
obj.material_slots[1].material = bpy.data.materials[f"Liquid Surface {color}"]
obj.material_slots[2].material = bpy.data.materials[f"Liquid Glass {color}"]
def render_bottle(color, model, output):
set_exclude(model, False)
set_color(model, color)
bpy.data.scenes["Base"].render.filepath = output
bpy.ops.render.render(write_still=True)
set_exclude(model, True)
models = [
"Cube",
"Sphere",
"Spiked",
"Cone",
"Cylinder",
# "Tubes Duo",
"Tubes Trio",
"Pentagon",
"Hexagon",
]
bottles = [
["Red", "Cone", "//src/graphics/red.png"],
["Green", "Cube", "//src/graphics/green.png"],
["Black", "Spiked", "//src/graphics/black.png"],
["Cyan", "Sphere", "//src/graphics/cyan.png"],
["Purple", "Pentagon", "//src/graphics/purple.png"],
["Yellow", "Cylinder", "//src/graphics/yellow.png"],
["White", "Tubes Trio", "//src/graphics/white.png"],
]
# Set active scene so the highlights/shadows isn't accidentally rendered
bpy.context.window.scene = bpy.data.scenes["Base"]
# Reset visibility of all bottles
for model in models:
set_exclude(model, True)
# Render the bottles
for color, model, output in bottles:
render_bottle(color, model, output)
print("Done!")