import bpy base_collection = bpy.data.scenes["Base"].view_layers["RenderLayer"].layer_collection highlight_collection = bpy.data.scenes["Toon Highlight"].view_layers["RenderLayer"].layer_collection shadows_collection = bpy.data.scenes["Toon Shadows"].view_layers["RenderLayer"].layer_collection def set_exclude(model, value): base_collection.children[model].exclude = value highlight_collection.children[f"Highlight {model}"].exclude = value shadows_collection.children[f"Shadows {model}"].exclude = value def set_color(model, color): for obj in base_collection.children[model].collection.all_objects.values(): if len(obj.material_slots) != 3: continue obj.material_slots[1].material = bpy.data.materials[f"Liquid Surface {color}"] obj.material_slots[2].material = bpy.data.materials[f"Liquid Glass {color}"] def render_bottle(color, model, output): set_exclude(model, False) set_color(model, color) bpy.data.scenes["Base"].render.filepath = output bpy.ops.render.render(write_still=True) set_exclude(model, True) models = [ "Cube", "Sphere", "Spiked", "Cone", "Cylinder", # "Tubes Duo", "Tubes Trio", "Pentagon", "Hexagon", ] bottles = [ ["Red", "Cone", "//src/graphics/red.png"], ["Green", "Cube", "//src/graphics/green.png"], ["Black", "Spiked", "//src/graphics/black.png"], ["Cyan", "Sphere", "//src/graphics/cyan.png"], ["Purple", "Pentagon", "//src/graphics/purple.png"], ["Yellow", "Cylinder", "//src/graphics/yellow.png"], ["White", "Tubes Trio", "//src/graphics/white.png"], ] # Set active scene so the highlights/shadows isn't accidentally rendered bpy.context.window.scene = bpy.data.scenes["Base"] # Reset visibility of all bottles for model in models: set_exclude(model, True) # Render the bottles for color, model, output in bottles: render_bottle(color, model, output) print("Done!")