owltide/utils
Hornwitser 73b28834a1 Allow orphaned event and shit slots
When editing the slots of events and shifts there are certain situations
where the event or shift a slot should belong to becomes unclear or
difficult to reliably assign.  For example when adding a new slot in the
UI it may be desirable to do so before the user has input the event
or shift the slot should belong to.

In these cases, not being able to store the slot into the schedule makes
the UI logic needlessly complicated.  Allow slots to be added that do
not have its assiated relation linked up to make editing and handling
such scenarios easier.
2025-06-27 18:34:37 +02:00
..
client-entity.ts Refactor base types for entities and tombstones 2025-06-24 15:19:11 +02:00
client-map.nuxt.test.ts Refactor base types for entities and tombstones 2025-06-24 15:19:11 +02:00
client-map.ts Refactor base types for entities and tombstones 2025-06-24 15:19:11 +02:00
client-schedule.nuxt.test.ts Refactor base types for entities and tombstones 2025-06-24 15:19:11 +02:00
client-schedule.ts Allow orphaned event and shit slots 2025-06-27 18:34:37 +02:00
client-user.ts Refactor base types for entities and tombstones 2025-06-24 15:19:11 +02:00
functions.ts Implement editing of slots in ClientSchedule 2025-06-14 19:12:31 +02:00