Rename the base Entity type to ApiEntity, and the base EntityToombstone
to ApiTombstone to better reflect the reality that its only used in the
API interface and that the client and server types uses its own base if
any.
Remove EntityLiving and pull EntityTombstone out of of the base entity
type so that the types based on ApiEntity are always living entities and
if it's possible for it to contain tombstone this will be explicitly
told with the type including a union with ApiTombstone.
Refactor the types of the ClientEntity and ClientMap to better reflect
the types of the entities it stores and converts to/from.
Use the ClientSchedule data structure for deserialising and tracking
edit state on the client instead of trying to directly deal with the
ApiSchedule type which is not build for ease of edits or rendering.
Implement tracking of time slots along with editing and restoration of
singularly edited time slots. This provides a simpler interface to work
with when rendering tables of time slots that can be edited than
directly manipulating events and shifts containing an array of slots.
Write the logic of keeping track of location modifications and applying
updates from the server into the ClientSchedule class. This should
serve as the foundation for replacing the prototype in-component update
logic which have turned into an unmaintainable spagetti.
Rename and refactor the types passed over the API to be based on an
entity that's either living or a tombstone. A living entity has a
deleted property that's either undefined or false, while a tombstone
has a deleted property set to true. All entities have a numeric id
and an updatedAt timestamp.
To sync entities, an array of replacements are passed around. Living
entities are replaced with tombstones when they're deleted. And
tombstones are replaced with living entities when restored.