Use the authentication method system for the demo login and the
generated accounts. This makes it possible to toggle it off on
production systems as these shouldn't have it enabled at all.
Add the concept of authentication methods that authenticate an account
where using the telegram login widget is one such method. If a login is
done with an authentication method that's not associated with any
account the session ends up with the data from the authentication
method in order to allow registering a new account with the
authentication method.
This has to be stored on the session as otherwise it wouldn't be
possible to implement authentication methods such as OAuth2 that takes
the user to a third-party site and then redirects the browser back.
When a session expires close any event streams that have been opened
with that session. This prevents an attacker with a leaked session
cookie from opening a stream and receiving updates indefinitely without
being detected.
By sending the session the event stream is opened with when the stream
is established this closure on session expiry also serves as a way for
a user agent to be notified whenever its own access level changes.
I firmly believe in free software.
The application I'm making here have capabilities that I've not seen in
any system. It presents itself as an opportunity to collaborate on a
tool that serves the people rather than corporations. Whose incentives
are to help people rather, not make the most money. And whose terms
ensure that these freedoms and incentives cannot be taken back or
subverted.
I license this software under the AGPL.
Allow a shift to have no role associated with it in order to simplify
conflict resolution around situations like a shift being created while
the role it was assoiated with was deleted. This also allows for shifts
that are freestanding to be created in case having a role doesn't make
sense for it.
Rename the base Entity type to ApiEntity, and the base EntityToombstone
to ApiTombstone to better reflect the reality that its only used in the
API interface and that the client and server types uses its own base if
any.
Remove EntityLiving and pull EntityTombstone out of of the base entity
type so that the types based on ApiEntity are always living entities and
if it's possible for it to contain tombstone this will be explicitly
told with the type including a union with ApiTombstone.
Refactor the types of the ClientEntity and ClientMap to better reflect
the types of the entities it stores and converts to/from.
Rename accounts to users to be consistent with the new naming scheme
where account only referes to the logged in user of the session and
implement live updates of users via a user store which listens for
updates from the event stream.
Create a new mutable ClientEntity type and implement ClientUser on top
of it. The mutable concept is intended to replace the immutable concept
used by the ClientSchedule entities as updating immutable types in a
deep interconnected structure is a lot of hassle for little benefit.
Use the ClientSchedule data structure for deserialising and tracking
edit state on the client instead of trying to directly deal with the
ApiSchedule type which is not build for ease of edits or rendering.
Implement tracking of time slots along with editing and restoration of
singularly edited time slots. This provides a simpler interface to work
with when rendering tables of time slots that can be edited than
directly manipulating events and shifts containing an array of slots.
Write the logic of keeping track of location modifications and applying
updates from the server into the ClientSchedule class. This should
serve as the foundation for replacing the prototype in-component update
logic which have turned into an unmaintainable spagetti.
Rename and refactor the types passed over the API to be based on an
entity that's either living or a tombstone. A living entity has a
deleted property that's either undefined or false, while a tombstone
has a deleted property set to true. All entities have a numeric id
and an updatedAt timestamp.
To sync entities, an array of replacements are passed around. Living
entities are replaced with tombstones when they're deleted. And
tombstones are replaced with living entities when restored.
To make it possible to render the timetable in the user's local time we
need to know the timezone to render it in on the server. Otherwise
there will be hydration errors and paint flashing as the client renders
a different timezone.
Add a server global default timezone that can be overriden on a
per-account bases to prepare for timezone handling the timetable.
If a user logs out from a device the expectation should be that device
no longer having any association with the user's account. Any existing
push notifications should thefore be removed on server. For this reason
tie push notifications to a session, and remove them when the session is
deleted.
Provide a basic account system with login and server side session store
identified by a cookie. Upon successful login a signed session cookie
is set by the server with the session stored on the server identifying
which account it is logged in as. The client uses a shared useFetch on
the session endpoint to identify if it's logged in and which account it
is logged in as, and refreshes this when loggin in or out.