Quality Glassware

A set of flask graphics assets for mods to use in Factorio.
This commit is contained in:
Hornwitser 2024-10-23 22:37:56 +02:00
commit 8d9a16b307
564 changed files with 1079 additions and 0 deletions

1
.gitignore vendored Normal file
View file

@ -0,0 +1 @@
bin

428
LICENSE.txt Normal file
View file

@ -0,0 +1,428 @@
Attribution-ShareAlike 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
warranties regarding its licenses, any material licensed under their
terms and conditions, or any related information. Creative Commons
disclaims all liability for damages resulting from their use to the
fullest extent possible.
Using Creative Commons Public Licenses
Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.
Considerations for licensors: Our public licenses are
intended for use by those authorized to give the public
permission to use material in ways otherwise restricted by
copyright and certain other rights. Our licenses are
irrevocable. Licensors should read and understand the terms
and conditions of the license they choose before applying it.
Licensors should also secure all rights necessary before
applying our licenses so that the public can reuse the
material as expected. Licensors should clearly mark any
material not subject to the license. This includes other CC-
licensed material, or material used under an exception or
limitation to copyright. More considerations for licensors:
wiki.creativecommons.org/Considerations_for_licensors
Considerations for the public: By using one of our public
licenses, a licensor grants the public permission to use the
licensed material under specified terms and conditions. If
the licensor's permission is not necessary for any reason--for
example, because of any applicable exception or limitation to
copyright--then that use is not regulated by the license. Our
licenses grant only permissions under copyright and certain
other rights that a licensor has authority to grant. Use of
the licensed material may still be restricted for other
reasons, including because others have copyright or other
rights in the material. A licensor may make special requests,
such as asking that all changes be marked or described.
Although not required by our licenses, you are encouraged to
respect those requests where reasonable. More considerations
for the public:
wiki.creativecommons.org/Considerations_for_licensees
=======================================================================
Creative Commons Attribution-ShareAlike 4.0 International Public
License
By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution-ShareAlike 4.0 International Public License ("Public
License"). To the extent this Public License may be interpreted as a
contract, You are granted the Licensed Rights in consideration of Your
acceptance of these terms and conditions, and the Licensor grants You
such rights in consideration of benefits the Licensor receives from
making the Licensed Material available under these terms and
conditions.
Section 1 -- Definitions.
a. Adapted Material means material subject to Copyright and Similar
Rights that is derived from or based upon the Licensed Material
and in which the Licensed Material is translated, altered,
arranged, transformed, or otherwise modified in a manner requiring
permission under the Copyright and Similar Rights held by the
Licensor. For purposes of this Public License, where the Licensed
Material is a musical work, performance, or sound recording,
Adapted Material is always produced where the Licensed Material is
synched in timed relation with a moving image.
b. Adapter's License means the license You apply to Your Copyright
and Similar Rights in Your contributions to Adapted Material in
accordance with the terms and conditions of this Public License.
c. BY-SA Compatible License means a license listed at
creativecommons.org/compatiblelicenses, approved by Creative
Commons as essentially the equivalent of this Public License.
d. Copyright and Similar Rights means copyright and/or similar rights
closely related to copyright including, without limitation,
performance, broadcast, sound recording, and Sui Generis Database
Rights, without regard to how the rights are labeled or
categorized. For purposes of this Public License, the rights
specified in Section 2(b)(1)-(2) are not Copyright and Similar
Rights.
e. Effective Technological Measures means those measures that, in the
absence of proper authority, may not be circumvented under laws
fulfilling obligations under Article 11 of the WIPO Copyright
Treaty adopted on December 20, 1996, and/or similar international
agreements.
f. Exceptions and Limitations means fair use, fair dealing, and/or
any other exception or limitation to Copyright and Similar Rights
that applies to Your use of the Licensed Material.
g. License Elements means the license attributes listed in the name
of a Creative Commons Public License. The License Elements of this
Public License are Attribution and ShareAlike.
h. Licensed Material means the artistic or literary work, database,
or other material to which the Licensor applied this Public
License.
i. Licensed Rights means the rights granted to You subject to the
terms and conditions of this Public License, which are limited to
all Copyright and Similar Rights that apply to Your use of the
Licensed Material and that the Licensor has authority to license.
j. Licensor means the individual(s) or entity(ies) granting rights
under this Public License.
k. Share means to provide material to the public by any means or
process that requires permission under the Licensed Rights, such
as reproduction, public display, public performance, distribution,
dissemination, communication, or importation, and to make material
available to the public including in ways that members of the
public may access the material from a place and at a time
individually chosen by them.
l. Sui Generis Database Rights means rights other than copyright
resulting from Directive 96/9/EC of the European Parliament and of
the Council of 11 March 1996 on the legal protection of databases,
as amended and/or succeeded, as well as other essentially
equivalent rights anywhere in the world.
m. You means the individual or entity exercising the Licensed Rights
under this Public License. Your has a corresponding meaning.
Section 2 -- Scope.
a. License grant.
1. Subject to the terms and conditions of this Public License,
the Licensor hereby grants You a worldwide, royalty-free,
non-sublicensable, non-exclusive, irrevocable license to
exercise the Licensed Rights in the Licensed Material to:
a. reproduce and Share the Licensed Material, in whole or
in part; and
b. produce, reproduce, and Share Adapted Material.
2. Exceptions and Limitations. For the avoidance of doubt, where
Exceptions and Limitations apply to Your use, this Public
License does not apply, and You do not need to comply with
its terms and conditions.
3. Term. The term of this Public License is specified in Section
6(a).
4. Media and formats; technical modifications allowed. The
Licensor authorizes You to exercise the Licensed Rights in
all media and formats whether now known or hereafter created,
and to make technical modifications necessary to do so. The
Licensor waives and/or agrees not to assert any right or
authority to forbid You from making technical modifications
necessary to exercise the Licensed Rights, including
technical modifications necessary to circumvent Effective
Technological Measures. For purposes of this Public License,
simply making modifications authorized by this Section 2(a)
(4) never produces Adapted Material.
5. Downstream recipients.
a. Offer from the Licensor -- Licensed Material. Every
recipient of the Licensed Material automatically
receives an offer from the Licensor to exercise the
Licensed Rights under the terms and conditions of this
Public License.
b. Additional offer from the Licensor -- Adapted Material.
Every recipient of Adapted Material from You
automatically receives an offer from the Licensor to
exercise the Licensed Rights in the Adapted Material
under the conditions of the Adapter's License You apply.
c. No downstream restrictions. You may not offer or impose
any additional or different terms or conditions on, or
apply any Effective Technological Measures to, the
Licensed Material if doing so restricts exercise of the
Licensed Rights by any recipient of the Licensed
Material.
6. No endorsement. Nothing in this Public License constitutes or
may be construed as permission to assert or imply that You
are, or that Your use of the Licensed Material is, connected
with, or sponsored, endorsed, or granted official status by,
the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified
form), You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
b. ShareAlike.
In addition to the conditions in Section 3(a), if You Share
Adapted Material You produce, the following conditions also apply.
1. The Adapter's License You apply must be a Creative Commons
license with the same License Elements, this version or
later, or a BY-SA Compatible License.
2. You must include the text of, or the URI or hyperlink to, the
Adapter's License You apply. You may satisfy this condition
in any reasonable manner based on the medium, means, and
context in which You Share Adapted Material.
3. You may not offer or impose any additional or different terms
or conditions on, or apply any Effective Technological
Measures to, Adapted Material that restrict exercise of the
rights granted under the Adapter's License You apply.
Section 4 -- Sui Generis Database Rights.
Where the Licensed Rights include Sui Generis Database Rights that
apply to Your use of the Licensed Material:
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
to extract, reuse, reproduce, and Share all or a substantial
portion of the contents of the database;
b. if You include all or a substantial portion of the database
contents in a database in which You have Sui Generis Database
Rights, then the database in which You have Sui Generis Database
Rights (but not its individual contents) is Adapted Material,
including for purposes of Section 3(b); and
c. You must comply with the conditions in Section 3(a) if You Share
all or a substantial portion of the contents of the database.
For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
Rights include other Copyright and Similar Rights.
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
c. The disclaimer of warranties and limitation of liability provided
above shall be interpreted in a manner that, to the extent
possible, most closely approximates an absolute disclaimer and
waiver of all liability.
Section 6 -- Term and Termination.
a. This Public License applies for the term of the Copyright and
Similar Rights licensed here. However, if You fail to comply with
this Public License, then Your rights under this Public License
terminate automatically.
b. Where Your right to use the Licensed Material has terminated under
Section 6(a), it reinstates:
1. automatically as of the date the violation is cured, provided
it is cured within 30 days of Your discovery of the
violation; or
2. upon express reinstatement by the Licensor.
For the avoidance of doubt, this Section 6(b) does not affect any
right the Licensor may have to seek remedies for Your violations
of this Public License.
c. For the avoidance of doubt, the Licensor may also offer the
Licensed Material under separate terms or conditions or stop
distributing the Licensed Material at any time; however, doing so
will not terminate this Public License.
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
License.
Section 7 -- Other Terms and Conditions.
a. The Licensor shall not be bound by any additional or different
terms or conditions communicated by You unless expressly agreed.
b. Any arrangements, understandings, or agreements regarding the
Licensed Material not stated herein are separate from and
independent of the terms and conditions of this Public License.
Section 8 -- Interpretation.
a. For the avoidance of doubt, this Public License does not, and
shall not be interpreted to, reduce, limit, restrict, or impose
conditions on any use of the Licensed Material that could lawfully
be made without permission under this Public License.
b. To the extent possible, if any provision of this Public License is
deemed unenforceable, it shall be automatically reformed to the
minimum extent necessary to make it enforceable. If the provision
cannot be reformed, it shall be severed from this Public License
without affecting the enforceability of the remaining terms and
conditions.
c. No term or condition of this Public License will be waived and no
failure to comply consented to unless expressly agreed to by the
Licensor.
d. Nothing in this Public License constitutes or may be interpreted
as a limitation upon, or waiver of, any privileges and immunities
that apply to the Licensor or You, including from the legal
processes of any jurisdiction or authority.
=======================================================================
Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.
Creative Commons may be contacted at creativecommons.org.

BIN
model.blend Normal file

Binary file not shown.

2
oxipng.cmd Normal file
View file

@ -0,0 +1,2 @@
bin\oxipng -o 4 --strip safe --alpha src\graphics\technology\*.png
bin\oxipng -o 4 --strip safe --alpha src\graphics\icons\*.png

2
render.cmd Normal file
View file

@ -0,0 +1,2 @@
REM Pass the path to blender as the first argument
%1 --background --python-exit-code 1 model.blend --python render.py

119
render.py Normal file
View file

@ -0,0 +1,119 @@
import bpy
import os
base_path = "src/graphics/technology"
base_collection = bpy.data.scenes["Scene"].view_layers["Base"].layer_collection
shadows_collection = bpy.data.scenes["Scene"].view_layers["Shadows"].layer_collection
def set_exclude(model, value):
base_collection.children[model].exclude = value
shadows_collection.children[model].exclude = value
def set_color(model, variant, values):
for obj in base_collection.children[model].collection.all_objects.values():
if obj.data.name == "Floor":
obj.hide_render = False
if "liquid_color" not in obj:
continue
obj["liquid_color"][0] = values[0]
obj["liquid_color"][1] = values[1]
obj["liquid_color"][2] = values[2]
obj.update_tag()
glass = "glass_frozen" if variant == "frozen" else "glass_no_back_grime"
obj.material_slots[0].material = bpy.data.materials[glass]
obj.material_slots[1].material = bpy.data.materials[f"liquid_clear_surface"]
obj.material_slots[2].material = bpy.data.materials[f"liquid_clear_glass"]
def set_empty(model, variant):
for obj in base_collection.children[model].collection.all_objects.values():
if obj.data.name == "Floor":
obj.hide_render = True
if "liquid_color" not in obj:
continue
glass = "glass_frozen" if variant == "frozen" else "glass_no_back_grime"
obj.material_slots[0].material = bpy.data.materials[glass]
obj.material_slots[1].material = bpy.data.materials[f"transparent"]
obj.material_slots[2].material = bpy.data.materials[f"glass_inside"]
def render_bottle(color, variant, model, output):
set_exclude(model, False)
if color != "empty":
set_color(model, variant, colors[color])
else:
set_empty(model, variant)
bpy.data.scenes["Scene"].render.filepath = output
bpy.ops.render.render(write_still=True)
set_exclude(model, True)
models = [
"cone_normal",
"cone_slim",
"cone_inverted",
"cylinder",
"tube_one",
"tube_two",
"tube_three",
"sphere_normal",
"sphere_tiny",
"sphere_double",
"sphere_tubed",
"sphere_hemi",
"sphere_spiked",
"hourglass",
"torus",
"klein",
"pyramid",
"cube",
"triangle",
"triangle_alt",
"pentagon",
"hexagon",
]
colors = {
"red": [0.554, 0.044, 0.046],
"green": [0.075, 0.573, 0.075],
"black": [0.050, 0.050, 0.050],
"cyan": [0.066, 0.430, 0.592],
"purple": [0.233, 0.039, 0.372],
"yellow": [0.536, 0.402, 0.000],
"white": [0.515, 0.534, 0.555],
"orange": [0.644, 0.277, 0.012],
"pink": [0.557, 0.043, 0.433],
"blue": [0.038, 0.050, 0.606],
"lime": [0.523, 0.570, 0.000],
"empty": None,
}
# Code to render all types
bottles = []
for model in models:
bottles.append(["empty", "clear", model, f"//{base_path}/{model}_empty.png"])
variants = ["clear"]
if model == "cone_normal":
variants.append("frozen")
for variant in variants:
for color in colors:
if color == "empty":
continue
bottles.append([color, variant, model, f"//{base_path}/{model}_{variant}_{color}.png"])
# Code for prototyping speedup
#bpy.data.scenes["Scene"].cycles.samples = 1024
# Reset visibility of all bottles
for model in models:
set_exclude(model, True)
# Render the bottles
for color, variant, model, output in bottles:
# Code to only render files that don't exist
#if os.path.exists(bpy.path.abspath(output)): continue
print("Rendering", output)
render_bottle(color, variant, model, output)
print("Done!")

5
resize.cmd Normal file
View file

@ -0,0 +1,5 @@
@ECHO off
FOR /R src\graphics\technology %%F IN (*) DO (
ECHO graphics\technology\%%~nF%%~xF
magick "src\graphics\technology\%%~nF%%~xF" -unsharp 5x1+4 -resize "25%%" "src\graphics\icons\%%~nF%%~xF"
)

256
src/data.lua Normal file
View file

@ -0,0 +1,256 @@
local meld = require("meld")
local designs = require("designs")
quality_glassware = quality_glassware or {}
---Get properties suitable for putting into an item prototype to display a given flask variant.
---
---**Example**
---```lua
---meld(
--- data.raw["tool"]["automation-science-pack"],
--- quality_glassware.item_graphics_for(variant, meld),
--- )
----- get icon layer for composing
---local layer = quality_glassware.item_graphics_for(variant)
---```
---@param variant Variant The variant of flask to provide the graphics for.
---@param meld any? The meld library obtain from `require("meld")`, if passed the output contains a meld directives to remove the icons property.
---@return table
function quality_glassware.item_graphics_for(variant, meld)
local graphics = {
icon_size = 64,
icon = "__quality_glassware__/graphics/icons/" .. variant.model .. "_" .. variant.name:gsub("liquid", "clear") .. ".png",
}
if meld then
graphics.icons = meld.delete()
end
return graphics
end
---Get properties suitable for putting into an technology prototype to display a given flask variant.
---
---**Example**
---```lua
----- update a prototype
---meld(
--- data.raw["technology"]["automation-science-pack"],
--- quality_glassware.technology_graphics_for(variant, meld),
--- )
----- get icon layer for composing
---local layer = quality_glassware.technology_graphics_for(variant)
---```
---@param variant Variant The variant of flask to provide the graphics for.
---@param meld any? The meld library obtain from `require("meld")`, if passed the output contains a meld directives to remove the icons property.
---@return { icon_size: number, icon: string, icons: any? }
function quality_glassware.technology_graphics_for(variant, meld)
local graphics = {
icon_size = 256,
icon = "__quality_glassware__/graphics/technology/" .. variant.model .. "_" .. variant.name:gsub("liquid", "clear") .. ".png",
}
if meld then
graphics.icons = meld.delete()
end
return graphics
end
---@alias Request { model: ModelId?, variant: VariantName?, contents: QGContents? } A request for a given glassware.
---(Advanced usage) Try a request to see what variant it results in
---
---Allows you to check what a request would result in before passing it to
---[request_flask](lua://quality_glassware.request_flask).
---
---Note that this does not account for id already being assigned or overriden, to check that
---see [get_flask](lua://quality_glassware.get_flask). If the return value is nil it means the next
---request in the chain would get checked.
---
---@param request Request the request to try.
---@return Variant? variant the resolved variant, or nil if the request could not be satisfied.
function quality_glassware.try_request(request)
if request.model and request.variant then
local variant =
designs.models[request.model]
and designs.models[request.model].variants[request.variant]
if not variant or variant.assigned_to then
return nil
end
return variant
end
if request.model then
local model = designs.models[request.model]
if not model then
return nil
end
for _, variant in pairs(model.variants) do
if variant.contents == (request.contents or "liquid") and not variant.assigned_to then
return variant
end
end
return nil
end
if request.variant then
for _, model in pairs(designs.models) do
local variant = model.variants[request.variant]
if variant and not variant.assigned_to then
return variant
end
end
return nil
end
for _, model in pairs(designs.models) do
for _, variant in pairs(model.variants) do
if variant.contents == (request.contents or "liquid") and not variant.assigned_to then
return variant
end
end
end
return nil
end
local assigned_variants = {}
---Get design associated with a given id
---@param id string String previously passed to [request_flask](lua://quality_glassware.request_flask)
---@return Variant? variant The design associated with the given id, if any.
function quality_glassware.get_flask(id)
return assigned_variants[id]
end
local overrides = settings.startup.quality_glassware_overrides.value
if overrides ~= "" then
for override in overrides:gmatch("[^,]+") do
id, model, variant = override:match("^ *([^=/ ,]+)=([^/ ,]+)/([^ ,]+) *$")
if not id or not model or not variant then
log(string.format("Failed to parse override '%s', expected format is id=model/variant", override))
elseif not designs.models[model] then
log(string.format("Failed apply override %s: Model '%s' does not exist", override, model))
elseif not designs.models[model].variants[variant] then
log(string.format("Failed apply override %s: Model '%s' does not have variant '%s'", override, model, variant))
else
log(string.format("Quality Glassware overriding %s=%s/%s", id, model, variant))
assigned_variants[id] = designs.models[model].variants[variant]
assigned_variants[id].assigned_to = id
end
end
end
---Request a unique flask design for use in a mod
---
---Interface to reserve a unique flask design for a mod to use based on an array of requests that specificy what kind of design is acceptable.
---Each request is table that can contain the following three properties all of which are optional
---- model [ModelId](lua://ModelId): kind of flask to get.
---- variant [VariantName](lua://VariantName): variant to get. For example clear red liquid is "liquid_red", an empty flask is "empty".
---- contents [QGContents](lua://QGContents): Contents the bottle should have. Defaults to "liquid" and is ignored if variant is present.
---
---The requests are tried in order until one of them finds design that haven't already been taken.
---If no requests succeed a design is picked at random as a fallback so that the game will still load.
---The design picked is then associated with the id passed so subsequent calls to request_flask with the same id will always give the same result.
---Note that if the flask design have been overridden by the quality_glassware_overrides startup config then that design will be returned instead.
---
---**Example**
---```lua
---local variant = quality_glassware.request_flask(
--- "my-science-pack",
--- {
--- { model = "cone_normal", variant = "liquid_red" }, -- Try a conical red flask
--- { model = "sphere_normal", variant = "liquid_red" }, -- If that's taken try a sphereical red flask.
--- { variant = "liquid_red" }, -- If that's also taken, try any red flask.
--- }
---)
----- Pass variant to icon_graphics_for or technology_graphics_for to get icon paths that can be rendered.
---```
---
---@param id string The prototype id to request a flask for. This is used for overrides and avoiding duplicates.
---@param requests table<number, Request> Array of requests to evaluate. First request to succeed is returned.
---@return Variant variant The flask variant the request resulted in.
---
function quality_glassware.request_flask(id, requests)
if assigned_variants[id] then
return assigned_variants[id]
end
local variant
if requests then
for _, request in pairs(requests) do
variant = quality_glassware.try_request(request)
if variant then
break
end
end
end
-- If all requests fail give something so the game loads
local fallback = ""
if not variant then
variant = quality_glassware.try_request({})
fallback = " (fallback)"
if not variant then
-- There's over 200 variants, how did you run out?
error("quality_glassware has no available variants left!")
end
end
log(string.format("Quality Glassware assigned %s=%s/%s%s", id, variant.model, variant.name, fallback))
variant.assigned_to = id
assigned_variants[id] = variant
return variant
end
local function create_debug_prototypes(variant, index)
local model = variant.model
local name = "qw-debug-" .. model .. "-" .. variant.name
data:extend{
meld(
{
type = "item",
name = name,
localised_name = {
"quality_glassware.glassware_" .. variant.contents,
{"quality_glassware." .. (variant.color or "invalid")},
{"quality_glassware." .. variant.model},
},
order = string.format("a[%s]%02i", model, index),
stack_size = 10,
},
quality_glassware.item_graphics_for(variant)
),
meld(
{
type = "technology",
name = name,
localised_name = {
"quality_glassware.glassware_" .. variant.contents,
{"quality_glassware." .. (variant.color or "invalid")},
{"quality_glassware." .. variant.model},
},
order = string.format("a[%s]%02i", model, index),
unit = {
time = 30,
count = 1,
ingredients = {{name, 1}},
}
},
quality_glassware.technology_graphics_for(variant)
)
}
local lab_inputs = data.raw.lab.lab.inputs
lab_inputs[#lab_inputs + 1] = name
end
if settings.startup.quality_glassware_create_debug_prototypes.value then
for _, model in pairs(designs.models) do
local index = 0
for _, variant in pairs(model.variants) do
create_debug_prototypes(variant, index)
index = index + 1
end
end
end
-- For advanced usage
quality_glassware.models = designs.models
quality_glassware.colors = designs.colors
quality_glassware.contents = designs.contents

171
src/designs.lua Normal file
View file

@ -0,0 +1,171 @@
local lib = require("lib")
---@alias QGColor
---| "red"
---| "green"
---| "black"
---| "cyan"
---| "purple"
---| "yellow"
---| "white"
---| "orange"
---| "pink"
---| "blue"
---| "lime"
---Color of the contents of a flask
---@type table<number, QGColor>
local colors = {
"red",
"green",
"black",
"cyan",
"purple",
"yellow",
"white",
"orange",
"pink",
"blue",
"lime",
}
---@alias QGContents
---| "empty"
---| "liquid"
---| "frozen"
---Contents of a flask
---@type table<number, QGContents>
local contents = {
"empty",
"liquid",
"frozen",
}
---@alias VariantName
---| "empty"
---| "liquid_red"
---| "liquid_green"
---| "liquid_black"
---| "liquid_cyan"
---| "liquid_purple"
---| "liquid_yellow"
---| "liquid_white"
---| "liquid_orange"
---| "liquid_pink"
---| "liquid_blue"
---| "liquid_lime"
---| "frozen_red"
---| "frozen_green"
---| "frozen_black"
---| "frozen_cyan"
---| "frozen_purple"
---| "frozen_yellow"
---| "frozen_white"
---| "frozen_orange"
---| "frozen_pink"
---| "frozen_blue"
---| "frozen_lime"
---@alias ModelId
---| "cone_normal"
---| "cone_slim"
---| "cone_inverted"
---| "cylinder"
---| "tube_one"
---| "tube_two"
---| "tube_three"
---| "sphere_normal"
---| "sphere_tiny"
---| "sphere_double"
---| "sphere_tubed"
---| "sphere_hemi"
---| "sphere_spiked"
---| "hourglass"
---| "torus"
---| "klein"
---| "pyramid"
---| "cube"
---| "triangle"
---| "triangle_alt"
---| "pentagon"
---| "hexagon"
---Identifier for a model of flask.
---@type table<number, ModelId>
local base_models = {
"cone_normal",
"cone_slim",
"cone_inverted",
"cylinder",
"tube_one",
"tube_two",
"tube_three",
"sphere_normal",
"sphere_tiny",
"sphere_double",
"sphere_tubed",
"sphere_hemi",
"sphere_spiked",
"hourglass",
"torus",
"klein",
"pyramid",
"cube",
"triangle",
"triangle_alt",
"pentagon",
"hexagon",
}
---@type table<number, ModelId>
local frozen_models = {
"cone_normal",
}
---@alias Variant { name: VariantName, model: ModelId, color: QGColor?, contents: QGContents, assigned_to: string? }
---A variant of a flask
---@alias Model { name: ModelId, variants: table<VariantName, Variant> }
---@type table<ModelId, Model>
---Table of all flask models and their variants provided by Quality Glassware
local models = {}
for _, model in ipairs(base_models) do
---@type table<VariantName, Variant>
local variants = {
empty = {
name = "empty",
model = model,
contents = "empty"
}
}
for _, color in ipairs(colors) do
variants["liquid_" .. color] = {
name = "liquid_" .. color,
model = model,
color = color,
contents = "liquid"
}
end
if lib.contains(frozen_models, model) then
for _, color in ipairs(colors) do
variants["frozen_" .. color] = {
model = model,
name = "frozen_" .. color,
color = color,
contents = "frozen"
}
end
end
models[model] = {
name = model,
variants = variants,
}
end
return {
models = models,
colors = colors,
contents = contents,
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.8 KiB

Some files were not shown because too many files have changed in this diff Show more