Improve the design, materials and lighting of the bottles and switch arround the purple and yellow shape.
41 lines
No EOL
1.5 KiB
Python
41 lines
No EOL
1.5 KiB
Python
import bpy
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base_collection = bpy.data.scenes["Base"].view_layers["RenderLayer"].layer_collection
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highlight_collection = bpy.data.scenes["Toon Highlight"].view_layers["RenderLayer"].layer_collection
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shadows_collection = bpy.data.scenes["Toon Shadows"].view_layers["RenderLayer"].layer_collection
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def set_exclude(color, model, value):
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base_collection.children[color].exclude = value
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highlight_collection.children[f"Highlight {model}"].exclude = value
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shadows_collection.children[f"Shadows {model}"].exclude = value
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def render_bottle(color, model, output):
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set_exclude(color, model, False)
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bpy.data.scenes["Base"].render.filepath = output
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bpy.ops.render.render(write_still=True)
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set_exclude(color, model, True)
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bottles = [
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["Red", "Cone", "//src/graphics/red.png"],
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["Green", "Cube", "//src/graphics/green.png"],
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["Black", "Spiked", "//src/graphics/black.png"],
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["Cyan", "Sphere", "//src/graphics/cyan.png"],
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["Purple", "Pentagon", "//src/graphics/purple.png"],
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["Yellow", "Cylinder", "//src/graphics/yellow.png"],
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["White", "Tubes", "//src/graphics/white.png"],
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]
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# Set active scene so the highlights/shadows isn't accidentally rendered
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bpy.context.window.scene = bpy.data.scenes["Base"]
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# Reset visibility of all bottles
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for color, model, output in bottles:
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set_exclude(color, model, True)
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# Render the bottles
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for color, model, output in bottles:
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render_bottle(color, model, output)
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print("Done!") |